We managed to launch the private beta version of Gunshine in February 2011, and the open beta launched a few months later. And at that time, that platform was desktop web and Facebook, so we started to build the game on top of Flash technology. That said, we had to start from somewhere, and the most logical place was the platform with the widest reach. Remember, our original vision was to create cross-platform gaming services, so the idea was that one day players would be able to enter the world of Gunshine via desktop web, Facebook, tablet and mobile. It was a real-time massively multiplayer online role-playing game. At some point there was no room for our CEO Ilkka anymore, so he had to move out. A bit later on, when we started to hire more people, we managed to fit 15 people to that little room. It was pretty far from Silicon Valley, but we had everything we needed: one 30-square-meter room, six desks we got from a recycling center, and of course a coffee maker. Our first office was in Niittykumpu in Espoo, Finland. On top of that, we borrowed as much money as we could from Tekes, the Finnish government’s technology funding arm. Our initial funding came from the founders investing their savings into the company. In short, today we believe that the best quality can only be achieved by focusing on one platform at a time. But later on, our thinking changed completely. An important part of our original product vision, back in May 2010 when we got started, was the idea of building cross platform gaming services – games that you could log into and play from any device.
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